ERROR—43
ERROR-43 builds physical-digital systems for live environments. We make robots, kinetic sculptures, interactive installations and audiovisual machines that share a room with people and respond in real time.
We design and fabricate the bodies and write the software that drives them. The systems run on custom control pipelines built from robotics, Unreal Engine, sensors and live input. A person moves, the machine reads it, and the room answers with movement, light and sound.
We work with soft-muscle mechanisms, pneumatic structures, cable-driven robotics and suspended robots, alongside real-time digital environments that we use to simulate and control physical behaviour. Hardware and software are built in-house, so the control logic and the machine behaviour are shaped as part of the work.
The systems are built to keep changing. We perform them, tour them and rebuild them. Each one tests how a human body and a machine can act on each other in the same space, at the same time.
ERROR—43
PHYSICAL—DIGITAL SYSTEMS FOR LIVE ENVIRONMENTS
ERROR-43 builds physical-digital systems for live environments. We make robots, kinetic sculptures, interactive installations and audiovisual machines that share a room with people and respond in real time.
We design and fabricate the bodies and write the software that drives them. The systems run on custom control pipelines built from robotics, Unreal Engine, sensors and live input. A person moves, the machine reads it, and the room answers with movement, light and sound.
We work with soft-muscle mechanisms, pneumatic structures, cable-driven robotics and suspended robots, alongside real-time digital environments that we use to simulate and control physical behaviour. Hardware and software are built in-house, so the control logic and the machine behaviour are shaped as part of the work.
The systems are built to keep changing. We perform them, tour them and rebuild them. Each one tests how a human body and a machine can act on each other in the same space, at the same time.